Built a real-time 3D dungeon rendering engine from scratch. Procedural generation, dynamic lighting, and physics-based interactions. The final boss of game dev challenges.
A 2-year journey building an online multiplayer RPG with 10K concurrent players. Custom netcode, ECS architecture, and a quest scripting system with 200+ quests.
Dove deep into the shader mines to build a custom rendering pipeline. Volumetric fog, screen-space reflections, and a toon-shading system. No tutorial could prepare me for this.
A weekend game jam entry that turned into a polished pixel-art platformer. 30 hand-crafted levels, chiptune soundtrack, and speedrun leaderboards. 50K plays on itch.io.
Built an AI co-pilot for the quest team using a fine-tuned LLM and a RAG pipeline over our lore bible. Designers describe a quest in plain English and the agent drafts branching dialogue, objectives, and reward tables, cutting quest prototyping time in half.
Certification — DeepLearning.AI & Amazon Web Services, 2024. Covered transformer architecture, fine-tuning, RLHF, and deploying generative AI applications at scale.
Certification — Microsoft, 2025. Validated skills building, deploying, and managing AI solutions with Azure AI services, including generative AI and prompt orchestration.
Ready Player Two?
Got a game, an interactive experience, or a wild idea that needs a co-op partner? Drop a message and let's queue up the next quest. New game, new adventure — press start.
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