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LVL 28

Riley Quinn

Game Developer
XP: 28,000 / 29,000

Backstory

I'm a game developer and creative technologist who believes everything is better when it's fun. I build games, interactive web experiences, and tools that bring joy. Currently at Level 28 with 42,750 XP earned over 8 years grinding in the game dev industry.

Quest Log

Senior Gameplay Engineer
PixelForge Studios
Mar 2021 → Present
Lead the gameplay and netcode team on a live-service multiplayer RPG with 10,000 concurrent players. Architected the ECS combat system and a data-driven quest scripting engine that lets designers ship 200+ quests without touching code.
Rewards: +Unity +C# +Netcode +ECS +Team Lead
+1500 XP
Game Developer
Neon Void Games
Jun 2018 → Feb 2021
Built rendering and technical-art features for two shipped titles, including a custom volumetric fog system and screen-space reflections in Unreal Engine. Owned the shader pipeline from prototype to console certification.
Rewards: +Unreal Engine +HLSL +C++ +Tech Art
+1000 XP
Junior Game Programmer
Arcade Loop Interactive
Aug 2016 → May 2018
Shipped three mobile arcade titles from prototype to store launch. Implemented gameplay mechanics, UI flows, and procedural level generation, and tuned performance to hit a steady 60 FPS on low-end devices.
Rewards: +Unity +C# +Mobile +Procedural Gen
+500 XP

Skill Tree

Game Dev

Unity / Unreal ★★★★☆
C# / C++ ★★★★☆
Game Design ★★★★☆
3D Modeling ★★★☆☆

Web

JavaScript / TypeScript ★★★★☆
WebGL / Three.js ★★★☆☆
React ★★★★☆

Creative Tech

Shader Programming ★★★☆☆
Procedural Generation ★★★☆☆
Physics Engines ★★★★☆
Generative AI / LLMs ★★★☆☆

Achievement Unlocked

Boss Battle: Dungeon Renderer

Built a real-time 3D dungeon rendering engine from scratch. Procedural generation, dynamic lighting, and physics-based interactions. The final boss of game dev challenges.

C++ OpenGL Physics Engine Procedural Gen
Epic Quest: Multiplayer RPG

A 2-year journey building an online multiplayer RPG with 10K concurrent players. Custom netcode, ECS architecture, and a quest scripting system with 200+ quests.

Unity C# Mirror Networking AWS GameLift
Dungeon Crawl: Shader Madness

Dove deep into the shader mines to build a custom rendering pipeline. Volumetric fog, screen-space reflections, and a toon-shading system. No tutorial could prepare me for this.

HLSL Unreal Engine Render Pipeline
Side Quest: Pixel Platformer

A weekend game jam entry that turned into a polished pixel-art platformer. 30 hand-crafted levels, chiptune soundtrack, and speedrun leaderboards. 50K plays on itch.io.

Godot GDScript Aseprite FMOD
Summoned a Language Model: AI Quest Designer

Built an AI co-pilot for the quest team using a fine-tuned LLM and a RAG pipeline over our lore bible. Designers describe a quest in plain English and the agent drafts branching dialogue, objectives, and reward tables, cutting quest prototyping time in half.

LLMs RAG Vector DB Prompt Engineering Python
Achievement: Generative AI with LLMs

Certification — DeepLearning.AI & Amazon Web Services, 2024. Covered transformer architecture, fine-tuning, RLHF, and deploying generative AI applications at scale.

DeepLearning.AI AWS Certification 2024
Achievement: Azure AI Engineer Associate

Certification — Microsoft, 2025. Validated skills building, deploying, and managing AI solutions with Azure AI services, including generative AI and prompt orchestration.

Microsoft Azure AI Certification AI Agents 2025

Character Stats

28 Character Level
42,750 Total XP Earned
47 Quests Completed
23 Achievements Unlocked

NPC Dialogue

"They built a multiplayer RPG that 10,000 people play concurrently. The netcode is buttery smooth and the quest system keeps players coming back for months."
— Kyle Tanaka, Lead Game Designer @ PixelForge Studios
"Their shader work is pure wizardry. The volumetric fog alone made our game look next-gen. Would recruit for any party in a heartbeat."
— Zoe Blackwell, Art Director @ Neon Void Games
"Best game jam teammate I have ever had. Built a complete platformer in 48 hours that looked like it took months. 50K plays on itch.io and counting."
— Sam Diaz, Indie Developer @ Game Jam Community

The Tavern (Contact)

Ready Player Two?

Got a game, an interactive experience, or a wild idea that needs a co-op partner? Drop a message and let's queue up the next quest. New game, new adventure — press start.

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